July 2015 |   Volume: 47 |   Number: 7
The member magazine of the Institute of Industrial and Systems Engineers
Solutions in practice
By David Brandt
In the 1980s, when the eyes of Nintendo players around the world were captivated by the images on their TV screens, most of them probably didn't realize that they were also partaking in tests of not only hand-eye coordination, but also patience, sequencing and other logic skills as the game becomes more difficult as a player begins each level. An argument can be made that a generation of people largely approached school and work with a gamer's mindset.
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